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UI/UX Design for Automatic Kingdom

For Automatic Kingdom, a strategy card battler, I was brought in to design the UI/UX within an already established gameplay framework. My focus was creating a cohesive, visually polished interface that matched the game's medieval setting and improved overall usability. The main challenge was displaying dense contextual information in a clear, compact format. I addressed this with clean iconography, consistent visual hierarchy, logical data grouping, contextual hover states, and subtle animations, all aimed at delivering relevant information without overwhelming the player.

Automatic Kingdom Game:
https://store.steampowered.com/app/3427940/Automatic_Kingdom/

Logo and Background Village Art: MLC Studio (Janin Rosales - Senior Production Supervisor, Sam Denmark - Digital Artist, Marharyta Reshetova - Logo Designer)
https://magnaludumcreatives.com

Card Character Art: Natalie Hvozd
https://www.behance.net/lindopintor

Main game loop with card bar, game status bar, quest bar, and tile view showing the players kingdom.

Main game loop with card bar, game status bar, quest bar, and tile view showing the players kingdom.

Game summary screen after a defeat. (Background village artwork by MLC Studio)

Game summary screen after a defeat. (Background village artwork by MLC Studio)

Main menu and banner. (Background logo and village artwork by MLC Studio)

Main menu and banner. (Background logo and village artwork by MLC Studio)

Army banners before a battle.

Army banners before a battle.

Pop-up notification banner.

Pop-up notification banner.

Detail view of various UI elements, icons, and flourishes.

Detail view of various UI elements, icons, and flourishes.